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guestronpa2015-09-28 11:18 am
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Entry tags:
Here, here, here we go
[You want to know what kind of sleep you had? Quite frankly, it doesn't matter, not when it's interrupted by the sound of a cuckoo clock. When you're awake enough to look over and see what woke you up, you can see a small bear figurine popping in and out o- wait, what? It suddenly occurs to you that this isn't at all where you went to sleep last night.
But...it's nice enough. It's a wooden cabin, and seems to have been decorated with neat matching furniture. Your rather small bed is flanked by the cuckoo clock, and which for the life of you, you can't figure out how to shut off...which doesn't matter much when it stops a few moments later regardless. The time reads 7 AM, which might very well be far too early for your tastes.
When you actually start to look around a bit, you may or may not find one personal object on a nearby dresser, but more importantly, you might eventually notice is a small device somewhere on your person. If you can figure out how to work it, pressing the screen will reveal a profile containing information about yourself, and scrolling down reveals several different ones for strangers. It only serves to raise more and more questions - just what is is going on?
Suddenly, without warning, a screeching sound interrupts the last of whatever peace you might have had, and a voice blares out throughout the entire camp:]
Rise and shine, campers! Please make your way to the Mess Hall by 8 AM sharp!
[There's another screeching sound, and...music begins to play. It's not loud enough to drown out your speaking, but it's annoying, especially when you take into consideration that it doesn't stop playing. Ever. It just keeps repeating. Background music! It seems to be coming from the loudspeaker in the middle of the camp, and does generally get quieter the further you move from in. In addition, you'll find that the music seems to disappear entirely when you enter some buildings - such as the Theater and the previously-mentioned mess hall.
Speaking of which? When you finally exit your cabin, you'll find your feet meeting a cobblestone path - and down this path are more and more cabins. Going beyond the path, you'll find that nearly all the ground in the area is grassy, but luckily, there are a few dirt paths here and there to help you get to where you need to go. If you ignore the oddities, like the giant stone walls that surround the camp or the constantly-burning bonfire? It's almost kind of serene.
The sun is shining, and it's a lovely day for camping. It's time to mix and mingle.]
[ooc: Smash Ronpa is now open! This intro log will function as IC meet and greet. Use it to get to know your fellow classmates, ask questions, and check out your surroundings a bit. Your headmaster will be making his appearance shortly, upupupu~]
But...it's nice enough. It's a wooden cabin, and seems to have been decorated with neat matching furniture. Your rather small bed is flanked by the cuckoo clock, and which for the life of you, you can't figure out how to shut off...which doesn't matter much when it stops a few moments later regardless. The time reads 7 AM, which might very well be far too early for your tastes.
When you actually start to look around a bit, you may or may not find one personal object on a nearby dresser, but more importantly, you might eventually notice is a small device somewhere on your person. If you can figure out how to work it, pressing the screen will reveal a profile containing information about yourself, and scrolling down reveals several different ones for strangers. It only serves to raise more and more questions - just what is is going on?
Suddenly, without warning, a screeching sound interrupts the last of whatever peace you might have had, and a voice blares out throughout the entire camp:]
Rise and shine, campers! Please make your way to the Mess Hall by 8 AM sharp!
[There's another screeching sound, and...music begins to play. It's not loud enough to drown out your speaking, but it's annoying, especially when you take into consideration that it doesn't stop playing. Ever. It just keeps repeating. Background music! It seems to be coming from the loudspeaker in the middle of the camp, and does generally get quieter the further you move from in. In addition, you'll find that the music seems to disappear entirely when you enter some buildings - such as the Theater and the previously-mentioned mess hall.
Speaking of which? When you finally exit your cabin, you'll find your feet meeting a cobblestone path - and down this path are more and more cabins. Going beyond the path, you'll find that nearly all the ground in the area is grassy, but luckily, there are a few dirt paths here and there to help you get to where you need to go. If you ignore the oddities, like the giant stone walls that surround the camp or the constantly-burning bonfire? It's almost kind of serene.
The sun is shining, and it's a lovely day for camping. It's time to mix and mingle.]
[ooc: Smash Ronpa is now open! This intro log will function as IC meet and greet. Use it to get to know your fellow classmates, ask questions, and check out your surroundings a bit. Your headmaster will be making his appearance shortly, upupupu~]
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But she does seem vaguely interested when that voice blasts through the camp. It's this that cements her notion that this isn't a spell-gone-wrong, but perhaps something she should actually worry about.]
...Hm.
[She does get dressed - despite what her song might tell you, she respects herself enough to not go out in her sleepwear. Her dress gets slid on and her hair ends up in a pair of twintails, and she makes her way out of the cabin.
Oh, and look, there's her stuffed rabbit! She's just going to...take that with her. It didn't sleep with her last night, Ashley has to make up for lost time.
When Ashley walks out and about, her wandering is more aimless than anything else. She walks out and about and takes plenty of mental notes regarding where and what everything is, but eventually, you'll run into a creepy little girl with death in her eyes. She points at you with one hand, the other clutching the plushie to her side.]
You. You are to tell me exactly where I am. Now.
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Would if I could, but I'm clueless. It's not anywhere I've ever seen...
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However seeing another person, especially someone he doesn't recognize doesn't help the millions of questions he has in his head right now.
But he doesn't want to ignore her because A) That would be rude and B) She kind of looks like the kind of kid who would attack him is he ignored her. So he awkwardly looks around a little before answering, as if he will instantly know everything by another look-around.]
Is... this a camp?
[Does he win?]
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Hello there! Ready work out today?
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Well, besides the fact a teenager is keeping him from conquering his home planet. He gives Ashley an awkward, unsure, and slightly unnerved look.]
Believe me, I'd tell you if I knew!
[Guess he's not the only one who found himself here without explanation.]
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I cannot tell you what I don't know.
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That I don't know. Same as everyone else here, unfortunately, though not from lack of trying.
[At least, she assumes people were trying? She's investigating, so obviously everyone else would be, what with her being a trendsetter and all.]
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If I knew, I would have already left. ... I take it you too woke up in a different place than you went to sleep.
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U-uh...Ah'm...afraid Ah don't...know where we are, miss...Ah'm l-lost too...
[Anxiety: 1, Nephenee: 0, Small Scary Child: 1]
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At first she had thought she was at Camp Triggerfish for some reason, but a quick glance outside of her cabin door tells her that no, this place is not familiar at all.
She doesn't quite head over to the mess hall yet, though. By her clock, she still has an hour-ish until she needs to be there, so she is going to spend that hour figuring out just what is going on.
So yeah. There is a very short teenage girl with the weirdest-looking hair (that may or may not be tentacles instead of hair, you'll have to get closer to see for sure) standing at the door to cabin 6, and she is calling out to anyone who happens to exit one of the other cabins. ]
Hey there! Do you have any idea what's going on? Because I sure don't.
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What is this.
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Unfortunately, I don't. Though I have every intention of finding out.
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Campers? I haven't signed up for no campin'.
[ Muttering to oneself isn't going to lead to any answers, so going outside is the way to go. Much to his relief the door isn't locked so he's able to open it and take a peek outside, at the row of cabins in front of him. His own was almost at the end of one.
If somebody passed near there they'd see a short young man peering from the door like a distrustful animal. But unlike a distrustful animal he'll try to make contact with anybody he sees. Hopefully his Bronx accent doesn't give you any trouble! Luckily for the other side of the fourth wall, written accents aren't as much of a problem. ]
'ey. Over here! Mind tellin' me how I got here?
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That's what I'm trying to find out, Brooklyn.
[aaaawwww snap jabs at his accent]
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And he wouldn't think a kidnapper would leave him his staff.
So this must be something else. Not that it matters since he can just get a ride out of here with no issue. Which is why one might see the tiny angel walking around the camp, looking at the sky and.... talking to himself.]
Viridi? Come on, hurry up and answer... this better not be one of Phosphera's jokes. Ugh-!
[He moves to another spot and tries again. And again.]
Can you hear me now?
[He shifts his grip on a strange walking staff sized thing whenever someone approaches. It's bad enough that the winged child is talking to nothing. It's worse when he's holding something tucked under his arm like a rifle. A very colorful rifle.]
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Only to find nothing of interest. After debating if he should, he walks over to Pittoo to ask him something.]
... Who are you talking to?
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[He can't sleep. He hasn't slept in the last ten years. And yet, here he is, waking up as if everything has just returned to normal.]
[He gets out of bed, eyes poring over the cabin in panic - okay, what is going on? Yomiel tries his best to slip into the Ghost World, but nothing happens. His body also feels weird, oddly heavy, and he can feel every sensation, every heartbeat...]
[Heartbeat?]
[Okay, this is TOO WEIRD. Yomiel doesn't even look at anything in his cabin or really pay attention to the announcement or music- he instead rushes out the door, freezing in place when he realizes that this is definitely not anything he was expecting. Don't mind the tall guy with the weird blonde hairdo and sunglasses looking like he's going to have a nervous breakdown. Is it the other nation? Did they do this? His mind is full of a million questions and he has absolutely no answers.]
What the...what the hell?!?
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Hey, hey, calm down. Deep breaths. Don' rush, sit down and try to be calm
[Step one done, hopefully. Step two...]
This is a strange situation but don' panic, it'll all be okay.
[Obviously he doesn't know why this blond guy is in such a panic so he obviously doesn't realize that for Yomiel this isn't something that one solves with HEY LETS BE CALM OKAY]
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She stares at the ceiling for a moment before pushing to her feet, attempting to process what's going on around her. She's never experienced anything like that before. Her eyes were closed. She wasn't thinking. She wasn't moving. She wasn't exercising. She was just lying on her back on top of this soft mattress. What a strange and horrifying concept.
She completes a twenty minute exercise to make up for this transgression before investigating. She doesn't appear to be in the training room. She casually strokes the walls in interest. It feels different than the training room too. Is this what the world was like outside of the Center?
She should really be getting back. What if someone walked in and she wasn't there to train them? That would be devastating. She quickly leaves the cabin and begins to search for the way back home. It can't be far away. She would never leave the Center, much less Wuhu Island. So it has to be around here, right? It'll just take some searching.
Still, she needs to exercise on the way there. Best to stop to do some strength training every now and then.]
Right, left. Right, left. Right, left. [Good ol' torso twists.]
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'ey. Are you in charge of this place?
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... Wait a minute, their alarm didn't make a cuckoo clock noise.
As he slowly blinked awake, he was overcome with a feeling of confusion. This wasn't their place at all, or any other place that he recognized for that matter
After finding a Poltergust 5000, he quickly concluded that E. Gadd must have brought him here to take care of some ghosts without asking first. It wouldn't be the first time he's done that at least.
However, at that announcement (and literally jumping a foot in the air in shock), that only served as even more confusion. That... wasn't E. Gadd's voice at all. In fact he had no idea who that was. But whatever it was, it didn't seem good. So he nervously straps on the Poltergust and heads out.
Luigi is honestly probably the first person at the mess hall. Even if it is super early, he didn't want to be late for what might be a battle, lest whoever did them might punish him for being even a second late.
Because he's using this time to make himself some coffee and toast. He really wanted to get something in his stomach before he faces off against whoever's here. He even made a whole pot of coffee so others can have some at least.]
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Looks like he's not the first person to arrive.]
Mornin'. Have you seen whoever is in charge? I have so many questions to ask.
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She let out a squeak when that noise erupted out of nowhere. There was a voice and... music? Where was it coming from? And why was it so loud?
Determined, Hinawa stood up and headed for the door. Outside, it was a beautiful day; one that she would otherwise be enjoying if she were home. But this was not home, not Tazmily. Where was she?
With a look of utter befuddlement on her face, she wanders slowly away from her cabin, taking in her surroundings and trying to figure out what on earth was going on.]
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Once he gets outside, it's easy enough to tell what that is. He can't get off the ground. His levitation magic isn't working, and his wings seem to be locked at their current size. So, after several moments of flapping furiously in an attempt to get off the ground, he's become quite worried. Searching the room he woke up in turns up his diary and a strange device, which raises further concerns. And since everyone else he sees matches the pictures of what he assumes are his fellow prisoners, anyone he runs into is getting the same question.]
Should I take it you were kidnapped, too?
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[Her head tilts to the side in confusion. Never heard that word before. She struggles for a moment when considering how to respond without breaking from her script.
She eventually settles on echoing him.] Kidnapped?
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[Y'know there's a lot of ways to react to suddenly waking up in a unfamiliar place, especially when you were just in an already unfamiliar place. Most reactions would probably be some form of panic and confusion.
Elizabeth however can currently be found dragging the cuckoo clock through her cabin door]
My apologies, but as fascinated as I am by the charming "pop out" function you have, I have no use for something that makes such a dreadful racket.
[once she's pulled it out enough she unceremoniously lets it drop to the ground outside]
Oops.
B.
[Despite being told to meet in the mess hall, she seems content to take her time and explore instead.
Right now she's standing in front of the bulletin board, observing it carefully. She is still dressed in her nurse outfit, but she seems to have found a certain book on her dresser and has returned to carrying it around with her.]
Hmm...
A
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A!
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One is that when he tries to form a flame in his hand, nothing happens. Two is that his butler isn't around. And three, likely being the cause of two, is that this isn't the throne room of his castle.
In fact it doesn't appear to be anywhere in the Netherworld. It's too... homey. Not to mention flammable. But oh look, there's Mr. Snufflekins on the foot of the bed!
Slowly a few more realizations come to him. First is that he's actually breathing, followed by the fact he appears to now have a heartbeat and a pulse. Could it be...?
HE MUST TEST THIS. FOR SCIENCE.
After flipping out and running into the walls of his cabin several times he concludes that yes indeed, he is once again in a corporeal body. ... Not his original, mind you, but one that's pretty close and takes after his ghost form somewhat, so he's far from complaining.
That just leaves one question:
Where in Pong's name is he?
Besides "a camp," apparently, according to that voice over the speakers and the unhelpful "student(?) profiles." Looks like he's gonna need to look for answers on his own. If you find Betrayus wandering the camp, once he'll notices you he'll immediately approach.]
You there! Who's in charge here and where can I find them? I need to thank them and also ask what on PacWorld am I doing here?!
[He's totally not ungrateful for being resurrected, whoever managed it he'll owe them one, but an explanation as to what's going on would be nice.]
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That's gonna be the best answer anyone here is gonna give you for now.
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Seriously, what kind of music was that even? What the hell.
At least the instructions had been clear enough. It wasn't much to go on, but it was... something. But first he should take a look around. He wasn't any kind of tactical genius, but he wasn't an idiot either. Finding an exit couldn't be that difficult... Hm. There were others around? Maybe they could explain this.]
[ a -> men ]
[If you look... well, not like a girl, Lon'qu will approach calmly and carefully. Without his sword, he's not at full strength, but he's not helpless either, should any of these people turn out to be enemies.]
You there. [Yeah, you. The one replying to this. You know who you are.] What do you know of this place?
[ b -> women ]
[Now, if you happen to be a woman? Yeah, sorry, Lon'qu's gonna be... a little more hesitant to approach you. And when I say hesitant, I mean he's absolutely avoiding the hell out of you right now, sorry.
Or at least, he's trying to. As he walks around though, he may almost bump into you. It's only his excellent reflexes that allow him to step back in time. Maybe... a little too quickly. Seriously, calm down son.]
S-Stay back--!
[Well, there goes all his earlier chill.]
a
Just as much as you do, probably.
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B, of course!
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[At first, Clair didn't really notice anything out of the ordinary when she first woke up. That lasted only until her eyes were fully open. This wasn't her bed, nor was this her room. And these pajamas...they definitely weren't hers. What even were these, anyway? Were they based off of some kind of Pokémon? Not one she's ever seen. As if that matters, though. The first thing Clair does once she finds her clothes is change out of that wretched thing and into her totally fashionable ensemble. Cape included.
Actually, that's not entirely true. She found her Pokéballs around the same time, but after noticing that 4 were missing...well...you ever see someone try to hop around a room looking for something while they're getting dressed? Because that's what happened. After finally getting dressed, Clair dashes out of the room with the two Pokéballs she does have, tossing them out and bringing forth...a cloud bird and a literal dragon. Seeing them both unharmed and happy causes her to let out a sigh of relief she didn't even realize she'd been holding, before quickly shifting back to bossy mode.]
Altaria, Salamence. I don't know just what's going on, but for some reason Kingdra, Garchomp, Druddigon, and Dragonite's Pokéballs have gone missing with them inside. Split up and see if you can track them. I'll search on the ground.
[With a tweet and roar in understanding from each respectively, the two Dragon-types fly up into the air and scatter while Clair begins her search. Care to comment on what you just saw? Or maybe she bumped into you while being distracted. Or, and this is probably the most likely, she just started yelling at you for no reason. Granted, it's about her lost friends, but still. Unnecessary yelling; hella rude.]
[B]
[So whatever you were doing? Doesn't matter. You could be chatting with someone or walking along the camp, minding you own business; it won't save you. Because without warning, you'll hear the flapping of wings and by that point...it's already too late.
You now have one cloud birb sitting on your head, acting like a hat. What do you do?]
B
paf]
...I have somethin' on my head.
[He could see something white on the edge of his vision. Raising his hands, he tried to grasp what was on there, finding something fluffy and large on there.
What is one supposed to do in this situation? Mac is just going to stand here with a bewildered look on his face, not even daring to take whatever was up there off]
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Shadow had to be careful. It was clear he'd been drugged, kidnapped, and relocated, but to what end? These log cabins and cutesy pathways, the announcement about the "mess hall"...
What was this, some kind of ridiculous summer camp? What kind of game is this?
He'd been rudely awoken by a freakin' cuckoo clock and found a dimly glowing Chaos Emerald on the dresser next to his bed. There was something odd about it. While it was definitely genuine, something was blocking the flow of Chaos energy though it. It was no more useful than any other hunk of rock, but he kept it with him anyway.
He taps a small watch-like device on his wrist]
G.U.N., this is agent Shadow. Come in. [static] Come in, dammit, I've been compromised. [nothing but more static. He growls and gives up, and grumbles to himself darkly] Who kidnaps someone and then lets them run free in some chaos forsaken camp?
[Still trying to be stealthy, he gets the attention of the nearest camper]
You. I need access to a telephone or a computer with an internet connection or a radio or something.
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With her attention grabbed, Callie is going to zoom on over to Shadow to look him over. He looks all prickly and furry and not at all like a kid or a human.]
I haven't found any of that yet.
[A pause.]
Just what are you anyway?
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Yes, that's Neph's version of 'sleeping in'. Farm girl and soldier to the bone.
So it was that she'd been slowly stirring already when that awful noise started, causing her to jump up in an adrenaline-fueled tizzy, almost outright punching the clock. Her hand stopped before it connected, though, and she stared at it, her brain now registering it as a clock. Which got her to turn around and stare at the rest of the room, because her home did not have that sort of clock. Didn't have any of this stuff, really, which confused the daylights out of her. She called for her family, students, but no one answered, and so, after searching the cabin for a bit, she concluded that A) this was no dream B) she wasn't in Crimea anymore. Quite possibly not in Tellius, either, with this strange device, that she didn't have a clue about. Deciding to take it with her, though, she knew she needed to figure out where she was.
So it is, trying to find the Mess Hall and figure out where she is, that she looks around; it's not hard at all to spot her. In fact, standing six foot in her full armor (why was she even asleep in that??), though sans her lances or shield, with her long green hair and longer legs and the way she carefully looks around as she goes, like she's waiting for something to pop up and attack at any second, she kind of sticks out like a sore thumb.]
Mess hall...mess hall...gotta be somewheres...
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You're going the wrong way. The mess hall is in the opposite direction.
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