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monoguests) wrote in
guestronpa2015-09-28 11:18 am
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Here, here, here we go
[You want to know what kind of sleep you had? Quite frankly, it doesn't matter, not when it's interrupted by the sound of a cuckoo clock. When you're awake enough to look over and see what woke you up, you can see a small bear figurine popping in and out o- wait, what? It suddenly occurs to you that this isn't at all where you went to sleep last night.
But...it's nice enough. It's a wooden cabin, and seems to have been decorated with neat matching furniture. Your rather small bed is flanked by the cuckoo clock, and which for the life of you, you can't figure out how to shut off...which doesn't matter much when it stops a few moments later regardless. The time reads 7 AM, which might very well be far too early for your tastes.
When you actually start to look around a bit, you may or may not find one personal object on a nearby dresser, but more importantly, you might eventually notice is a small device somewhere on your person. If you can figure out how to work it, pressing the screen will reveal a profile containing information about yourself, and scrolling down reveals several different ones for strangers. It only serves to raise more and more questions - just what is is going on?
Suddenly, without warning, a screeching sound interrupts the last of whatever peace you might have had, and a voice blares out throughout the entire camp:]
Rise and shine, campers! Please make your way to the Mess Hall by 8 AM sharp!
[There's another screeching sound, and...music begins to play. It's not loud enough to drown out your speaking, but it's annoying, especially when you take into consideration that it doesn't stop playing. Ever. It just keeps repeating. Background music! It seems to be coming from the loudspeaker in the middle of the camp, and does generally get quieter the further you move from in. In addition, you'll find that the music seems to disappear entirely when you enter some buildings - such as the Theater and the previously-mentioned mess hall.
Speaking of which? When you finally exit your cabin, you'll find your feet meeting a cobblestone path - and down this path are more and more cabins. Going beyond the path, you'll find that nearly all the ground in the area is grassy, but luckily, there are a few dirt paths here and there to help you get to where you need to go. If you ignore the oddities, like the giant stone walls that surround the camp or the constantly-burning bonfire? It's almost kind of serene.
The sun is shining, and it's a lovely day for camping. It's time to mix and mingle.]
[ooc: Smash Ronpa is now open! This intro log will function as IC meet and greet. Use it to get to know your fellow classmates, ask questions, and check out your surroundings a bit. Your headmaster will be making his appearance shortly, upupupu~]
But...it's nice enough. It's a wooden cabin, and seems to have been decorated with neat matching furniture. Your rather small bed is flanked by the cuckoo clock, and which for the life of you, you can't figure out how to shut off...which doesn't matter much when it stops a few moments later regardless. The time reads 7 AM, which might very well be far too early for your tastes.
When you actually start to look around a bit, you may or may not find one personal object on a nearby dresser, but more importantly, you might eventually notice is a small device somewhere on your person. If you can figure out how to work it, pressing the screen will reveal a profile containing information about yourself, and scrolling down reveals several different ones for strangers. It only serves to raise more and more questions - just what is is going on?
Suddenly, without warning, a screeching sound interrupts the last of whatever peace you might have had, and a voice blares out throughout the entire camp:]
Rise and shine, campers! Please make your way to the Mess Hall by 8 AM sharp!
[There's another screeching sound, and...music begins to play. It's not loud enough to drown out your speaking, but it's annoying, especially when you take into consideration that it doesn't stop playing. Ever. It just keeps repeating. Background music! It seems to be coming from the loudspeaker in the middle of the camp, and does generally get quieter the further you move from in. In addition, you'll find that the music seems to disappear entirely when you enter some buildings - such as the Theater and the previously-mentioned mess hall.
Speaking of which? When you finally exit your cabin, you'll find your feet meeting a cobblestone path - and down this path are more and more cabins. Going beyond the path, you'll find that nearly all the ground in the area is grassy, but luckily, there are a few dirt paths here and there to help you get to where you need to go. If you ignore the oddities, like the giant stone walls that surround the camp or the constantly-burning bonfire? It's almost kind of serene.
The sun is shining, and it's a lovely day for camping. It's time to mix and mingle.]
[ooc: Smash Ronpa is now open! This intro log will function as IC meet and greet. Use it to get to know your fellow classmates, ask questions, and check out your surroundings a bit. Your headmaster will be making his appearance shortly, upupupu~]
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If I knew, I would have already left. ... I take it you too woke up in a different place than you went to sleep.
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[She does enjoy his color scheme, though! He's absolutely the cutest camper besides her. A+ job on looking cuddly, Shadow.]
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And he may look cuddly, but it's probably not a good idea. His quills aren't just for show. Probably. Maybe
Straight to the point. He likes this girl]
What was your location prior to waking up here?
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My mansion. One that, for the record, happens to be much better decorated than these horrendous cabins.
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[And remember: she's always right.]
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Not that he believes in magic; that's just something that hasn't quite been explained by science yet]
But to what end?
[he knows why HE was kidnapped; he's an important government person. The non-humans could be explained, too, as experimental subjects. But young girls? A boxer? ]
This rag-tag group doesn't seem to have anything in common.
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[She hesitates, not knowing exactly what to call it.]
Regardless of whether or not we have anything in common, it's quite clear that this has been planned.
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Kind of stalker-ish.
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[those did concern him. Where did they even get that sort of information? Granted, it wasn't exactly classified, but...]
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It's a rock.
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Also, the correct term is witch.
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... Right, witch. Apologies. [he was GOING to use that term, but he didn't want to offend her. Because he thinks she's pretty cool]
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I am familiar with the concept of other worlds, but should that prove true, it would be the first time I've encountered it on any scale.
...When you went around earlier, did anybody mention possible reasons for our being here? [As antisocial as she is, Shadow is proving himself interesting enough. Kind of like a more intelligent Red. She can get behind that.]
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[he pauses, recalling his experiences with the other campers] No. Most of them seem just as perplexed. My best guess is an experiment of some sort. It would explain the security cameras and containment. Like bees in a jar. And my guess is it won't be too long before someone come along to shake that jar.
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[Pause. Was it even worth taking...Luigi's opinion into account?] One of the others here, the one with the green hat and the mustache, mentioned a potential culprit - one I'm vaguely familiar with. I've heard no potential suspects otherwise.
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I haven't met that one yet. [he crosses his arms] Who is his suspect? [Shadow briefly considered Eggman... but the Doctor was far too self absorbed to not have his logo all over everything. Plus, it was much too green here]
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