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guestronpa2015-09-28 11:18 am
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Here, here, here we go
[You want to know what kind of sleep you had? Quite frankly, it doesn't matter, not when it's interrupted by the sound of a cuckoo clock. When you're awake enough to look over and see what woke you up, you can see a small bear figurine popping in and out o- wait, what? It suddenly occurs to you that this isn't at all where you went to sleep last night.
But...it's nice enough. It's a wooden cabin, and seems to have been decorated with neat matching furniture. Your rather small bed is flanked by the cuckoo clock, and which for the life of you, you can't figure out how to shut off...which doesn't matter much when it stops a few moments later regardless. The time reads 7 AM, which might very well be far too early for your tastes.
When you actually start to look around a bit, you may or may not find one personal object on a nearby dresser, but more importantly, you might eventually notice is a small device somewhere on your person. If you can figure out how to work it, pressing the screen will reveal a profile containing information about yourself, and scrolling down reveals several different ones for strangers. It only serves to raise more and more questions - just what is is going on?
Suddenly, without warning, a screeching sound interrupts the last of whatever peace you might have had, and a voice blares out throughout the entire camp:]
Rise and shine, campers! Please make your way to the Mess Hall by 8 AM sharp!
[There's another screeching sound, and...music begins to play. It's not loud enough to drown out your speaking, but it's annoying, especially when you take into consideration that it doesn't stop playing. Ever. It just keeps repeating. Background music! It seems to be coming from the loudspeaker in the middle of the camp, and does generally get quieter the further you move from in. In addition, you'll find that the music seems to disappear entirely when you enter some buildings - such as the Theater and the previously-mentioned mess hall.
Speaking of which? When you finally exit your cabin, you'll find your feet meeting a cobblestone path - and down this path are more and more cabins. Going beyond the path, you'll find that nearly all the ground in the area is grassy, but luckily, there are a few dirt paths here and there to help you get to where you need to go. If you ignore the oddities, like the giant stone walls that surround the camp or the constantly-burning bonfire? It's almost kind of serene.
The sun is shining, and it's a lovely day for camping. It's time to mix and mingle.]
[ooc: Smash Ronpa is now open! This intro log will function as IC meet and greet. Use it to get to know your fellow classmates, ask questions, and check out your surroundings a bit. Your headmaster will be making his appearance shortly, upupupu~]
But...it's nice enough. It's a wooden cabin, and seems to have been decorated with neat matching furniture. Your rather small bed is flanked by the cuckoo clock, and which for the life of you, you can't figure out how to shut off...which doesn't matter much when it stops a few moments later regardless. The time reads 7 AM, which might very well be far too early for your tastes.
When you actually start to look around a bit, you may or may not find one personal object on a nearby dresser, but more importantly, you might eventually notice is a small device somewhere on your person. If you can figure out how to work it, pressing the screen will reveal a profile containing information about yourself, and scrolling down reveals several different ones for strangers. It only serves to raise more and more questions - just what is is going on?
Suddenly, without warning, a screeching sound interrupts the last of whatever peace you might have had, and a voice blares out throughout the entire camp:]
Rise and shine, campers! Please make your way to the Mess Hall by 8 AM sharp!
[There's another screeching sound, and...music begins to play. It's not loud enough to drown out your speaking, but it's annoying, especially when you take into consideration that it doesn't stop playing. Ever. It just keeps repeating. Background music! It seems to be coming from the loudspeaker in the middle of the camp, and does generally get quieter the further you move from in. In addition, you'll find that the music seems to disappear entirely when you enter some buildings - such as the Theater and the previously-mentioned mess hall.
Speaking of which? When you finally exit your cabin, you'll find your feet meeting a cobblestone path - and down this path are more and more cabins. Going beyond the path, you'll find that nearly all the ground in the area is grassy, but luckily, there are a few dirt paths here and there to help you get to where you need to go. If you ignore the oddities, like the giant stone walls that surround the camp or the constantly-burning bonfire? It's almost kind of serene.
The sun is shining, and it's a lovely day for camping. It's time to mix and mingle.]
[ooc: Smash Ronpa is now open! This intro log will function as IC meet and greet. Use it to get to know your fellow classmates, ask questions, and check out your surroundings a bit. Your headmaster will be making his appearance shortly, upupupu~]
A!
...or stolen, but she doesn't want to even consider that possibility. About halfway through looking, she hears that sound of something very large being dragged and turns to see Elizabeth walking out of her cabin with a similar clock to the one in her room.]
You do realize it stops after a minute or two.
[Though it is a bit annoying... Maybe she has the right idea here.]
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[still dragging]
However, it could easily start again and I haven't the heart to destroy such a peculiar relic, no matter how irritable it may be.
Thus, this appears to be the most ideal solution.
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You aren't wrong, but it will only start up again every hour on the hour. It isn't as if it sounds randomly, thankfully.
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Oh my... I did not realize the creature inside was so punctual! How marvelous!
...However, it was still quite annoying. I would prefer it go about its merrymaking elsewhere, far away from me.
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[Like putting it in Ashley's room.]
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Do you have any recommendations? I'm afraid I have not explored much of the area yet.
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It's not a very nice smile.]
As a matter of fact, I do. There's a certain someone in this camp who loves clocks. I'm sure she'd appreciate another.
[CLAIR NO...]
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...Though there could be an easier alternative. Do you suppose pushing it will do?
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[thinking, thinking]
I suppose the best option is to carry it then. A shame my strength seems to be substantially diminished at the moment.
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for the sake of convenience, Clair simply writes it off as Elizabeth not feeling her best.]If you want, I can help you carry it. Much easier that way.
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[Pranking Ashley's petty enough, so this would be even more wrong if she didn't do anything to help. Circling around Elizabeth, Clair makes her way over to the bottom of the clock and kneels down to put both hands on its base.]
On the count of three we'll lift it up.
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[kneeling down to do the exact same]
One... two...
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[And up it goes!]
That went well. Now we just need to bring it to her cabin towards the south. You'll need to walk backwards, however.
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I heartily accept the challenge!
[IT'S NOT A CHALLENGE LIZ... BUT OK IF THAT MAKES IT EASIER FOR YOU....]
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[Challenge? What is she talking about?
...maybe she should just go with it.] Anyway, lets get started. Just keep walking and I'll guide you.
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[walking walking]
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[walking walking walking]
Alright, now start turning left. The cabin is number 111, so we're almost there.