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guestronpa2015-09-28 11:18 am
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Here, here, here we go
[You want to know what kind of sleep you had? Quite frankly, it doesn't matter, not when it's interrupted by the sound of a cuckoo clock. When you're awake enough to look over and see what woke you up, you can see a small bear figurine popping in and out o- wait, what? It suddenly occurs to you that this isn't at all where you went to sleep last night.
But...it's nice enough. It's a wooden cabin, and seems to have been decorated with neat matching furniture. Your rather small bed is flanked by the cuckoo clock, and which for the life of you, you can't figure out how to shut off...which doesn't matter much when it stops a few moments later regardless. The time reads 7 AM, which might very well be far too early for your tastes.
When you actually start to look around a bit, you may or may not find one personal object on a nearby dresser, but more importantly, you might eventually notice is a small device somewhere on your person. If you can figure out how to work it, pressing the screen will reveal a profile containing information about yourself, and scrolling down reveals several different ones for strangers. It only serves to raise more and more questions - just what is is going on?
Suddenly, without warning, a screeching sound interrupts the last of whatever peace you might have had, and a voice blares out throughout the entire camp:]
Rise and shine, campers! Please make your way to the Mess Hall by 8 AM sharp!
[There's another screeching sound, and...music begins to play. It's not loud enough to drown out your speaking, but it's annoying, especially when you take into consideration that it doesn't stop playing. Ever. It just keeps repeating. Background music! It seems to be coming from the loudspeaker in the middle of the camp, and does generally get quieter the further you move from in. In addition, you'll find that the music seems to disappear entirely when you enter some buildings - such as the Theater and the previously-mentioned mess hall.
Speaking of which? When you finally exit your cabin, you'll find your feet meeting a cobblestone path - and down this path are more and more cabins. Going beyond the path, you'll find that nearly all the ground in the area is grassy, but luckily, there are a few dirt paths here and there to help you get to where you need to go. If you ignore the oddities, like the giant stone walls that surround the camp or the constantly-burning bonfire? It's almost kind of serene.
The sun is shining, and it's a lovely day for camping. It's time to mix and mingle.]
[ooc: Smash Ronpa is now open! This intro log will function as IC meet and greet. Use it to get to know your fellow classmates, ask questions, and check out your surroundings a bit. Your headmaster will be making his appearance shortly, upupupu~]
But...it's nice enough. It's a wooden cabin, and seems to have been decorated with neat matching furniture. Your rather small bed is flanked by the cuckoo clock, and which for the life of you, you can't figure out how to shut off...which doesn't matter much when it stops a few moments later regardless. The time reads 7 AM, which might very well be far too early for your tastes.
When you actually start to look around a bit, you may or may not find one personal object on a nearby dresser, but more importantly, you might eventually notice is a small device somewhere on your person. If you can figure out how to work it, pressing the screen will reveal a profile containing information about yourself, and scrolling down reveals several different ones for strangers. It only serves to raise more and more questions - just what is is going on?
Suddenly, without warning, a screeching sound interrupts the last of whatever peace you might have had, and a voice blares out throughout the entire camp:]
Rise and shine, campers! Please make your way to the Mess Hall by 8 AM sharp!
[There's another screeching sound, and...music begins to play. It's not loud enough to drown out your speaking, but it's annoying, especially when you take into consideration that it doesn't stop playing. Ever. It just keeps repeating. Background music! It seems to be coming from the loudspeaker in the middle of the camp, and does generally get quieter the further you move from in. In addition, you'll find that the music seems to disappear entirely when you enter some buildings - such as the Theater and the previously-mentioned mess hall.
Speaking of which? When you finally exit your cabin, you'll find your feet meeting a cobblestone path - and down this path are more and more cabins. Going beyond the path, you'll find that nearly all the ground in the area is grassy, but luckily, there are a few dirt paths here and there to help you get to where you need to go. If you ignore the oddities, like the giant stone walls that surround the camp or the constantly-burning bonfire? It's almost kind of serene.
The sun is shining, and it's a lovely day for camping. It's time to mix and mingle.]
[ooc: Smash Ronpa is now open! This intro log will function as IC meet and greet. Use it to get to know your fellow classmates, ask questions, and check out your surroundings a bit. Your headmaster will be making his appearance shortly, upupupu~]
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Later that day he'd realize that wasn't anger, she was just stern. But in that moment he was more concerned on keeping her fury away from him]
I think this bird thought I could help, somehow. No idea exactly how I can but it's worth a try, right?
[Cue nervous grin]
WHOOPS misread your post; good job, me
...very well. I'll consider that. Tell me, have you seen any Pokéballs around here? They look like this.
[Reaching into her pocket, Clair pulls out a red and white Pokéball.
Heh, no worries!
Doesn' ring any bells. Seems pretty small, they could be anywhere.
What are they for?
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[Using her middle finger, Clair presses the button on the Pokéball, causing it to grow in size. Not long after that, a red beam shoots out from it toward Altaria, transforming it into energy and bringing it inside.]
It's impracticable to carry a team of 6 outside of their Pokéballs at all times, especially if they get injured.
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How does that even work...? It just...got sucked in there!
By Pokémon you mean birds?
It's likely whoever got us here has the rest of your team with them, they should be in the Mess Hall in a while. I hope they're not hurt in any way...
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[Huff.]
A Pokéball transforms the Pokémon into energy and shrinks it down to a manageable size. Inside the ball, a holographic environment is crafted to give the Pokémon time to relax.
And no, I do no mean birds. Not all Pokémon look like Altaria. Besides, birds are Falkner's type. I am a Dragon Tamer.
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At least it's obvious he's very impressed. At least it isn't too obvious he comes from a time clunky home appliances were the norm]
Wow...I didn' even know technology could achieve somethin' like that...I can't even imagine how anybody would create somethin' like this.
[A falconer that has birds. Well that was obvious, but what was that last part? Mac looks at the Pokéball as if he expected Altaria to come out of it and greet him again]
I don' mean to sound rude or anythin' but that didn' seem like a dragon to me. 'Twas more like a very fluffy bird.
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[Said a bit huffy. Say what you will about her, but Clair knows quite a bit about her type. Even if her strength isn't quite what she'd like people to believe.]
Though if it's a more traditional dragon you're looking for... Salamence!
[AND LO...FROM THE SKY ABOVE DESCENDS ONE DRAGON.]
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That is...that definitely IS a dragon!
A tad smaller than I expected but that is very impressive!
[Mac is visibly impressed by Salamence as well as kind of scared of it. You know, the appropriate reactions when a freaking dragon descends from the sky at somebody else's command]
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Although that small comment seems to rile the dragon up a bit.]
Size isn't important. What matters is strength, determination, and skill.
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I haven' taken them to heart yet, heh...
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And why not?
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Everybody I know or have seen in the boxin' business is a good deal taller and wider than me. I can't name a short and good boxer from the top of my head.
And I'm not experienced enough yet to say I'm the exception to that.
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[...]
...what is your name, exactly?
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My boxin' persona is Little Mac.
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I am Clair; the world's strongest Dragon-type master.
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[Sudden thought]
...uh...what are dragons good for? I mean, why do you train them?
no subject
[What?]
I don't understand the question. Pokémon are partners. Companions. Friends. We trainers battle each other with them to strengthen both their power and ours. The Dragon-type is no different.