monoguests: (Default)
Dangan Roleplay Guest Mods ([personal profile] monoguests) wrote in [community profile] guestronpa2015-09-28 11:18 am
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Here, here, here we go

[You want to know what kind of sleep you had? Quite frankly, it doesn't matter, not when it's interrupted by the sound of a cuckoo clock. When you're awake enough to look over and see what woke you up, you can see a small bear figurine popping in and out o- wait, what? It suddenly occurs to you that this isn't at all where you went to sleep last night.

But...it's nice enough. It's a wooden cabin, and seems to have been decorated with neat matching furniture. Your rather small bed is flanked by the cuckoo clock, and which for the life of you, you can't figure out how to shut off...which doesn't matter much when it stops a few moments later regardless. The time reads 7 AM, which might very well be far too early for your tastes.

When you actually start to look around a bit, you may or may not find one personal object on a nearby dresser, but more importantly, you might eventually notice is a small device somewhere on your person. If you can figure out how to work it, pressing the screen will reveal a profile containing information about yourself, and scrolling down reveals several different ones for strangers. It only serves to raise more and more questions - just what is is going on?

Suddenly, without warning, a screeching sound interrupts the last of whatever peace you might have had, and a voice blares out throughout the entire camp:]

Rise and shine, campers! Please make your way to the Mess Hall by 8 AM sharp!


[There's another screeching sound, and...music begins to play. It's not loud enough to drown out your speaking, but it's annoying, especially when you take into consideration that it doesn't stop playing. Ever. It just keeps repeating. Background music! It seems to be coming from the loudspeaker in the middle of the camp, and does generally get quieter the further you move from in. In addition, you'll find that the music seems to disappear entirely when you enter some buildings - such as the Theater and the previously-mentioned mess hall.

Speaking of which? When you finally exit your cabin, you'll find your feet meeting a cobblestone path - and down this path are more and more cabins. Going beyond the path, you'll find that nearly all the ground in the area is grassy, but luckily, there are a few dirt paths here and there to help you get to where you need to go. If you ignore the oddities, like the giant stone walls that surround the camp or the constantly-burning bonfire? It's almost kind of serene.

The sun is shining, and it's a lovely day for camping. It's time to mix and mingle.]

[ooc: Smash Ronpa is now open! This intro log will function as IC meet and greet. Use it to get to know your fellow classmates, ask questions, and check out your surroundings a bit. Your headmaster will be making his appearance shortly, upupupu~]
superstylishschism: (Oh yeah...)

[personal profile] superstylishschism 2015-09-28 05:16 pm (UTC)(link)
[He shrugs, and one can almost imagine him rolling his eyes behind his visor.]

'Fraid that's all I've got. Whoever stuck us here managed to squelch my magic too, so I'm not in any better a position for figuring this out than you.
totaldrag: (Default)

[personal profile] totaldrag 2015-09-28 05:27 pm (UTC)(link)
There must be some magic dampening at work here. I no longer have my wand, but it's still annoying.
superstylishschism: (Sorry but you're not funny.)

[personal profile] superstylishschism 2015-09-28 07:24 pm (UTC)(link)
Some serious magic dampening, I can't even call up a breeze. I think from that, it's at least safe to say that we weren't kidnapped on a whim.
totaldrag: (Default)

[personal profile] totaldrag 2015-09-28 08:51 pm (UTC)(link)
That seems to be the general consensus. I can't abide by the idea that any kidnapper in-the-right-mind would provide us with such a comfortable dwelling, however.
superstylishschism: (Is that supposed to impress me?)

[personal profile] superstylishschism 2015-09-28 08:57 pm (UTC)(link)
I've seen it happen. Then again, that room was pretty bare before the Biankies took a liking to her...

What gets me is that we've got an awful lot of freedom. That electronic pamphlet thing says we just can't leave the "camp" or whatever.
totaldrag: (pic#9590543)

[personal profile] totaldrag 2015-09-28 09:00 pm (UTC)(link)
Like that's going fo stop some people.

[particurally her]
superstylishschism: (Oh yeah...)

[personal profile] superstylishschism 2015-09-28 09:16 pm (UTC)(link)
Of course not. Just means there's some reason they think it'll be a problem for them if we get outside these walls.

[He idly flaps his wings as his tail flicks around thoughtfully.]

Wonder if there's a ladder around here or something...
totaldrag: (Default)

[personal profile] totaldrag 2015-09-29 05:05 am (UTC)(link)
Oh, yes. I'm sure that we'll find a ladder somewhere that can reach up that high.

[Alastor. Do you even see how giant those things are.]
superstylishschism: (You forgot me again didn't you?)

[personal profile] superstylishschism 2015-09-29 05:07 am (UTC)(link)
Whoever runs this place has to get in and out somehow, right? Besides, I'll tie a bunch of stuff together if that's what it takes.
totaldrag: (pic#9590365)

[personal profile] totaldrag 2015-09-29 05:13 am (UTC)(link)
Yes. Tie things together. With all the non-existant rope. I'm sure that will work out perfectly well for you.

[Ashley kind of huffs, bouncing up and down on her heels.]

Newsflash, Horns. I saw a door earlier. Couldn't do anything with it, though.
superstylishschism: (Oh yeah...)

[personal profile] superstylishschism 2015-09-29 05:19 am (UTC)(link)
Have you explored everywhere yet? It's a camp, they usually have rope somewhere.

If there's a door around here, I guess that depends on what kind of lock it has. I doubt we'll be able to do much if it's digital...
totaldrag: (pic#9506489)

[personal profile] totaldrag 2015-09-29 05:21 am (UTC)(link)
It's huge, and the keyhole seemed sized to match. Kind of like one of those old cartoon doors.
superstylishschism: (Is that supposed to impress me?)

[personal profile] superstylishschism 2015-09-29 05:27 am (UTC)(link)
...Right, sounds like MacGuyvering a lockpick is out of the question. What is this, a video game?

[Totally not looking at the fourth wall, what are you talking about.]
totaldrag: (pic#9590533)

[personal profile] totaldrag 2015-09-30 04:06 am (UTC)(link)
...No. It isn't.

[Said as if he was completely serious.]
superstylishschism: (Oh yeah...)

[personal profile] superstylishschism 2015-10-01 04:04 am (UTC)(link)
Fair enough. They wouldn't need to blare the BGM over a loudspeaker if it was.

[Because he actually was completely serious.]
totaldrag: (Default)

[personal profile] totaldrag 2015-10-01 04:29 am (UTC)(link)
...Right.