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[Let it never be said the Elite Beat Agents can't throw a party.

After the 15 survivors of the Smash Life of Mutual Killing (as well as the antagonistic doctor and the original students) are interrogated and debriefed, offers are sent out from the agents. Offers to help them and to become operatives - to prevent anything along these lines from ever happening again.

As for the camp? The camp itself, as well as the Forsaken Fortress, have been cleared out by the Agents. The plan right now is to put The Announcer back in charge of the camp - but that still needs to be hashed out. Right now, there are more important things to be discussed. Like party time.

Did I mention that that the agents own a completely kicking mansion? It's huge, and reflects their own nature - serious, yet still musical and fun-loving. There's a full-time band and DJ blasting music around every corner of the establishment, these guys can rock better than any Future Foundation weirdos ever could. The music ranges from the 80s-iest rock you can imagine, to some more modern songs, to...the utterly bizarre. It's diverse, to say the least. But there are certainly some quiet areas you could slink away to if you just want to talk.

You'll be heading home soon, Smashers. Take it all in.]

(ooc: Welcome to the afterparty for Smash Ronpa! This post is open to all Nintendo characters and third parties who've appeared on a Nintendo system - your characters will either have been brought in specifically for the party or be EBA operatives working for them before/during the events of the round. Please reply to this post with any characters you'll be participating with.
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[As soon as the execution happens, an uncomfortable silence hangs over the "courtroom". Is this really the end? Are we truly done here?

...It's not long before the group hears loud music taking place outside the room.

> investigate?]
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[By some means or another, the group eventually makes it to the highest vantage point in the Fortress - and a large, intimidating door stands before them. If one were to line up the key found in the trophy room with the small keyhole at the front of the door, it's a perfect match.

Are we ready?]
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[Well...there's land up ahead. It's an island suspended inside purple water, and even though the sky all around them has been rendered in a purple coloring, thick spotlights zoom around the island at a vicious place. Yet, it looks...deserted.

There's no stopping the boat. Not when there's no anchor, at least. It almost magically, robotically, pulls up alongside one of the island's docks. Though the island gives off an intimidating aura, there's not much else we can do, is there?


Lets go exploring.]

A NEW WEEK

Nov. 3rd, 2015 01:46 am
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[The survivors of the Smash Life of Mutual Killing have escaped.

...Or, well, it looks like they have. Thanks to ingenious thinking from the campers, Monobear has been subdued and they've found themselves
a vessel out of here. Now that they're on the ocean, will it be enough? Or are the Smashers doomed to fall back into the clutches of their captor?

The final week begins.]

[ooc: This is the last weekly log we will be putting up! After the intense trial, consider this a wind-down before you guys confront a bigger threat. The true endgame begins Friday, November 6th - with the majority of the action happening on November 7th. Hold on, tight, it's going to get nuts.]
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[...well, that was a thing.

It doesn't matter much now, because Monobear appears to have died. Whether or not he'll be gone long, however, is another matter of debate. It's time to act - and it's time to act fast.

When the group exits the courtroom, they will find themselves in a lush island landscape. The fifth world. If they look back at the door, they'll see they've left out of A GIANT STONE MONOBEAR HEAD...if he thinks hard enough, Luigi will get familiar vibes.

Regardless, the group of campers doesn't appear to be out of the fire yet. While the ocean hangs all around them, there's certainly no way off the island...is there?

All-Too-Tranquil-Music
blasts from a speaker above the stone Monobear. It's time to move, Smashers.]